Accursed Monsters

Creatures of the Dead Length, a cursed realm. See also The House of Fiends.

Mutants

 * Conqueror Worms - Thin white worms, drawn to dwell within "liminal flesh". Conqueror worms inhabit and reproduce within the bodies of those caught dying, but not dead. When a conqueror worm colony forms within such a body, the body becomes nigh-immortal, as the worms both feed the body's core energy needs and prevent it from being permanently crushed, severed, or burned. This relationship has been noted as being oddly specific and potentially very dangerous.
 * Flindecho - A mutated form of gnoll. The flindecho has clusters of membrane-linked tentacles overtaking the musculature of the shoulder and upper back, mantling their overlong arms. These tentacles can be spread and held rigid, forming a sort of wing. Additionally, the feet of the flindecho bear two prehensile thumbs at the ankle joint. Their fur is extraordinarily sparse, mostly growing in coarse mats along the pate and down the back, with scattered tufts and patches down the arms and thighs and along the tail. Where it does not grow the skin is rubbery and scarred.

Dead Things

 * Bone Watchers - Seemingly-harmless mummified corpses. Bone watchers sense particular signs of life and observe their sources. This is all that they do.
 * Vitruvian Bones - A metal frame assembled from multiple cast-iron splines, ground to sharpened spurs at every point of intersection. Within the frame is assembled multiple skeletons forming a meta-skeletal construct, with scything blades lashed into its forelimbs and sharp wires holding three horse skulls facing in three directions in place as the head.
 * Flesh Monitors - Similar in purpose to the Bone Watchers. Flesh monitors are giant spheres of flesh, dotted with smaller eyes and housing a single large compound eye. They move on a pivot formed by numerous corpse-limbs, watch for motion within a radius, and assault it with powerful blasts of bright light.
 * Ambushers - Human skeletons bound tightly in necromantic sinew and twine, bundled in rags and old clothing. They are deliberately left, like animate land-mines, to spring from seemingly nothing and attack the unwary. Usually found in large groups.