Dead People

Persons who are dead, yet maintain cognition.

Dead persons vary by means of animation, but share the following characteristics:
 * Dead people are dead. Any magic intended to reveal the living does not report dead persons.
 * Dead people rarely remain dead. Dead persons driven to 0 HP are not slain, but instead are temporarily inert. The period of time in which dead persons are inert typically varies by injury.
 * Dead people cannot be healed; they are dead.
 * All dead people suffer from at least two of the following conditions:
 * A complete inability to ingest solid or liquid food.
 * Constant nervous pain.
 * Difficulty flexing any muscles.
 * Dessication or putrefaction of the body.
 * Intense hunger for a specific component of the living: Blood, brains, fat, bone marrow, spinal fluid, specific organs, so on.
 * Psychological aversion to bright light or sunlight.
 * Heightened, uncanny perception of certain substances: Blood, silver, other dead persons, etc.
 * Certain attributes heightened, at the expense of: Other attributes, elemental vulnerability, additional other conditions from this list.
 * Difficulty speaking or otherwise communicating.
 * Permanent loss of memory.

Most dead persons died in Shandu or were affected by other dead persons from there.

Dead persons generally fall into a handful of noteworthy types:
 * The Worm, individuals who are somehow kept animate by blood parasites. The Worm can repair a body seemingly forever, unless the parasite is washed from the system. Unlike most dead persons, the Worm fears blood-borne poisons.
 * The Withered, mummified individuals. The Withered are notably quite flammable and frequently quite strong.
 * The Bloody, pallid individuals marked by a need to feast on and bathe in fresh blood. The Bloody have a profound aversion to natural light and many bright lights, and are commonly considered more beautiful than they were in life.
 * The Hungry, rotting individuals who stave off their consumption by consuming the cadavers of fellow humanoids. The Hungry are commonly quite nimble and often able to change their faces for those they've eaten, but have issues with memory and clarity when hungry.
 * The Cold Ones, intelligent dead persons who have difficulty mustering action and experience constant pain. The Cold Ones decay at an incredibly slow pace and often mortify themselves to shock themselves into easier action.
 * The Quiet Ones, sensitive dead persons who have great difficulty speaking at all, but who can sense the presence of other dead persons. The Quiet Ones tend to form standing groups and are the dead persons most fearful of light.