Calculator

Adjustments to Sorcerer

 * Calculations are template spells. While Calculators use the sorcerer spell list, many of the spell choices a Calculator will have will be two different spells in one slot.
 * Each of these is an alternative manifestation of the same general principle. Many of these will be utility modes of otherwise offensive spells.
 * Calculators base their spells on Intelligence, not Charisma. Any quality of the Sorcerer class based on Charisma, instead refer to Intelligence.
 * Dharmathic Abacus: Akin to an inflexible spellbook. Rather than organically choosing spells as they level up, Calcutors may swap the abacus on which they focus after a long rest, fully exchanging their spell lists.
 * Elemental Operands: Sthenic Forces (electricity, thunder, and force), Kataleptic Shock (fire and cold), Berudin Manipulation (temporal effects), 0 (void). Most calculations are evocations or divinations.
 * Mechanically, a Calculator expends their movement on their turn recalculating the arrangement of their dharmathic abacus. This rotates their available spells to another of the four groupings on their abacus.

Dharmathic Origin Benefits

 * Level 1: Spell Sequence. Whenever you have cast a cantrip, if your next cast spell is a cantrip of the same operand, increase any variable effects it has by your proficiency bonus.
 * After level 3, sequencing any two spells in this manner recoups one sorcery point.
 * Level 6: Trismeginometry. You may force line spells you cast to follow any plottable linear form, including parabolas and hyperbolas. Any other area effect may be forced to conform to any regular polygon, including toruses. Forming an irregular polygon or combinate polygonal form to avoid an ally requires the expenditure of one sorcery point. As a reaction, you may expend one sorcery point to extend this to a spell an ally is casting.
 * Level 14: Algorithmnesis. You may expend 3 sorcery points as a reaction to redirect spells of others matching your Operands.
 * Level 18: Mathemagical Advantage. You may expend 3 sorcery points to maximize any variable resultant effect of a spell you have cast. If you are also Empowering that effect, you do not maximize Empowered dice.